Friday, 8 March 2013

Nothing quite like a campaign to get me fired up

Friday, 8 March 2013
So, I'm running a new Icar campaign. My last campaign (playing my free RPG The Wall) sadly fizzled over Christmas and a change in job made it hard for me to have any head space for working on a campaign setting.

Last Tuesday, while sitting chatting to roleplaying chums about Life (The Universe and Everything), I made the bold statement to just stop faffing about and run the still-fledgling Trooper Setting.

What I did then

Panic.

What I did after that

I took stock of what I had. Got all the notes organised and started putting them into Trello. Organising timelines and events with Icar's sandbox principles is really easy in Trello.

Made a list of what I needed

What was needed for the first 2 sessions? I made a complete list. Everything! Getting my dice bag sorted out, a new bag to carry all this rubbish in, printing off character sheets, new equipment sheets and so on.

Hit problems

I need a new sector map for Typhon. I have an old-style one that I could use but I wanted a nicely printed one in A3. It needed to be able to fit against the Remmar map in version 4. But the process to create that was not repeatable. Rats. I need to recreate them all (which is easy now I have the computing power). Which means updating the version 4 document. That will take time, time that I don't have just now.

Do I really need all that?

The Typhon map is going to be important but I won't need it for the first session. I can get away with just a local planet map. I only need it when it goes a little more sandboxy. That can wait.

Prioritise

With the remaining assets, I finished off the nearly-done ones so that it was easier to see what was left. Bionics sheet done, TAFAC sheet - half done, Stone (dropship), have model - need stats, cheat sheets and pre-made Skill lists (Trooper characters don't get to choose skills).

Am I ready?

No. But do I need to be completely ready before next Tuesday? Probably not!

The best thing is

That running a campaign will give me a kick up the bum to stop playing Minecraft and do some creating. I work well with against aggressive deadline and manage to find time where previously there had been none.

What gets you fired up to create? Let me know in the comments.
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